El diseño de los resultados de aprendizaje utilizando las tecnologías de juego: un ejemplo de los elementos y procesos del diseño arqu

Authors

  • Alina Lobanova International Educational Corporation
  • Karina Chiknoverova International Educational Corporation
  • Irina Tomina International Educational Corporation

DOI:

https://doi.org/10.15649/2346075X.2959

Keywords:

Gamification, Education, Architectural design, Game technology, Learning outcome design

Abstract

Introduction: This article describes the possibilities of forecasting learning outcomes after using gamification methods. The analysis of data collected within the framework of one academic discipline is given. The development of a regulating program using game technologies for the course is proposed.  Materials and Methods: The methodological part is concentrated on identifying the problem areas of the course and selecting gamification elements for specific tasks. Results and Discussion: The expected result after the implementation of the program is described. A hypothetical idea about the prospective use of individual game mechanics for educational purposes is described but requires further practical trial. The relevance of the development of complex motivational programs integrated into the educational process and solving the problem of improving the effectiveness of learning is identified. Conclusions: The use of various ways of involving students, and maintaining the balance between educational and game tasks is described.

References

Murat A. What changes will occur in the field of education in 2022. Kazinform. Inter News Age. 2022. Available at: https://www.inform.kz/ru/kakie-izmeneniya -proizoydut-v-sfere-obrazovaniya-v-2022-godu_a3880475 Accessed: June 22, 2022.

Hokhryakova YM. Feasibility of gamification of university students learning activity. Gummanitarnye issledovaniya. Pedag & Psih. 2021. 5: 5. Available at: https://cyberleninka.ru/article/n/vozmozhnosti-geymifikatsii-uchebnoy-deyatelnosti-studentov-vuza Accessed: June 22, 2022.

El'konin DB. The psychology of the game. Moskow: Nauka, 2019.

Vygotsky LS. Consciousness as a problem in the psychology of behavior. Moscow: AST, 2019.

Education today. 2013. Available at: http://www.ed-today.ru/infografika/38-infografika-gejmifikatsiya-obrazovaniya Accessed: June 22, 2022.

Koval NN. Gamification in education. Pedag Sc & Prac. 2017. 2(12): 25-29.

Metaari AS. Advanced learning technology research. The 2018–2023 Global game-based learning market. Worldwide serious game industry in a boom phase. 2018. Available at: https://seriousplayconf.com/wp-content/uploads/2018/07/Metaari_2018-2023_Global_Gamebased_Learning_Market_Executive_Overview.pdf Accessed: June 22, 2022.

Smyslova S. Designing the educational experience. Moscow: Nauka, 2022.

Biggs JB, Tang C. Teaching for quality learning at university: What the student does. Maidenhead: Open University Press, 2011.

Akchelov EO, Galanina EV. A new approach to gamification in education. Vect of Well-Being: Ec & Soc. 2019: 1(32). Available at: http://jwt.su Accessed: June 22, 2022.

Bartle RA. Designing virtual worlds. 2003. Available at: https://mud.co.uk/richard/DesigningVirtualWorlds.pdf Accessed: June 22, 2022.

Marczewski A. Even ninja monkeys like to play: Gamification, game thinking and motivational design. Scotts Valley: Create space independent publishing platform, 2015.

Koster R. Theory of fun for game design. Scotts Valley: O'Reilly Media, 2013.

Board Game Geek: board game site. 2022. Available at: https://boardgamegeek.com/thread/ 826538/vidy-mehaniki-board-game-mechanic Accessed: June 22, 2022.

SCVNGR (SCaVeNGeR) – a gaming platform. 2022. Available at: https://techcrunch.com/2010/08/25/scvngr-game-mechanics/ Accessed: June 22, 2022.

Downloads

Published

2022-12-01

How to Cite

Lobanova, A., Chiknoverova, K. ., & Tomina, I. . (2022). El diseño de los resultados de aprendizaje utilizando las tecnologías de juego: un ejemplo de los elementos y procesos del diseño arqu. Innovaciencia, 10(1), 1–18. https://doi.org/10.15649/2346075X.2959

Issue

Section

Artículos

Altmetrics

Downloads

Download data is not yet available.