Identifcación de la marcha humana basada en Kinect bajo diferentes factores covariables

Autores/as

  • Azhin T. Sabir Azhin T. Sabir, Department of Software Engineering, FENG, Koya University, Koya, Iraq

DOI:

https://doi.org/10.15649/2346075X.485

Palabras clave:

Neutral and non-neutral gait recognition; Kinect sensor; EDF; PCA; LDA; LDC.

Resumen

Introduction: Nowadays human gait identification/recognition is available in a variety of applications due to rapid advances in biometrics technology. This makes them easier to use for security and surveillance. Due to the rise in terrorist attacks during the last ten years research has focused on the biometric traits in these applications and they are now capable of recognising human beings from a distance. The main reason for my research interest in Gait biometrics is because it is unobtrusive and requires lower image/video quality compared to other biometric traits. Materials and Methods: In this paper we propose investigating Kinect-based gait recognition using non-standard gait sequences. This study examines different scenarios to highlight the challenges of non-standard gait sequences. Gait signatures are extracted from the 20 joint points of the human body using a Microsoft Kinect sensor. Results and Discussion: This feature is constructed by calculating the distances between each two joint points from the 20 joint points of the human body provided which is known as the Euclidean Distance Feature (EDF). The experiments are based on five scenarios, and a Linear Discriminant Classifier (LDC) is used to test the performance of the proposed method. Conclusions: The results of the experiments indicate that the proposed method outperforms previous work in all scenarios.

Biografía del autor/a

Azhin T. Sabir, Azhin T. Sabir, Department of Software Engineering, FENG, Koya University, Koya, Iraq

Azhin T. Sabir, Department of Software Engineering, FENG, Koya University, Koya, Iraq

Referencias

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Publicado

2018-12-28

Cómo citar

Sabir, A. T. . (2018). Identifcación de la marcha humana basada en Kinect bajo diferentes factores covariables. Innovaciencia, 6(2), 1–11. https://doi.org/10.15649/2346075X.485

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Artículo original de investigación e innovacion

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