Effect of virtual reality distraction on venipuncture pain in children in the emergency room

Authors

DOI:

https://doi.org/10.15649/cuidarte.3385

Keywords:

Virtual Reality, Nursing, Childcare, Vascular Access Devices, Acute Pain

Abstract

Highlights

  • Venipuncture is a common procedure that causes pain.
  • Visual distraction is widely used in clinical practice, but its effect on pain control is unknown.
  • Distraction of pediatric patients is a nursing intervention that requires further study to evaluate the control of symptoms such as procedural pain in the practice of care.
  • The present study did not demonstrate the effect of (non-immersive) distraction on pain control during venipuncture.

Introduction: Virtual reality (VR) as a distraction strategy has been used in healthcare centers; however, the evidence is inconsistent in demonstrating VR's effect on pain control during venipuncture. Objective: To describe the effect of VR on pain during the venipuncture process in children and adolescents in a private institution in Bogotá. Materials and Methods: An unblinded, randomized, experimental study was conducted in the emergency room of a fourth-level care facility. The sample consisted of 46 children and adolescents between the ages of 7 and 14. Twenty-three were randomly assigned to the experimental group with a VR headset and 23 to the control group. The dependent variable ‘pain’ was measured before, during, and after venipuncture using the visual analog scale (VAS) of pain. Results: Perceived pain is different before and after the procedure; however, using the VR headset did not show any statistical or clinical differences during the venipuncture procedure.   Discussion: Variables such as vital signs, venipuncture time, and follow-up were important in measuring symptoms such as pain at venipuncture.   Conclusion: VR can be used by nurses; however, more research must be done to demonstrate its effect on pain control during venipuncture, considering a greater power of the study, type of pain, and variables such as family support and nurses’ time of experience.

How to cite this article: Gómez-Neva María Elizabeth, Briñez Ariza Karol Johanna, Ibañez Rodriguez Leidy Johana. Effect of virtual reality distraction on venipuncture pain in children in the emergency room. Revista Cuidarte. 2024;15(2):e3385.  https://doi.org/10.15649/cuidarte.3385

Author Biographies

María Elizabeth Gómez-Neva, Pontificia Universidad Javeriana, Bogotá, Colombia.

Pontificia Universidad Javeriana, Bogotá, Colombia.

Karol Johanna Briñez Ariza, Universidad de Ciencias Aplicadas y Ambientales UDCA, Bogotá, Colombia.

Universidad de Ciencias Aplicadas y Ambientales UDCA, Bogotá, Colombia.

Leidy Johana Ibañez Rodriguez, Hospital Universitario San Ignacio, Bogotá, Colombia.

Hospital Universitario San Ignacio, Bogotá, Colombia.

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Published

2024-07-03

How to Cite

1.
Gómez-Neva ME, Briñez Ariza KJ, Ibañez Rodriguez LJ. Effect of virtual reality distraction on venipuncture pain in children in the emergency room. Revista Cuidarte [Internet]. 2024 Jul. 3 [cited 2024 Nov. 22];15(2). Available from: https://revistas.udes.edu.co/cuidarte/article/view/3385

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